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Assassins - Ultimate CD Games Collection 1
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Assassins - Ultimate CD Games Collection (1994)(Weird Science)(Track 1 of 2)[!][Amiga-CD32-CDTV][CDD5332].iso
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huskerdu
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1992-09-02
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6KB
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136 lines
==========================================================================
H U S K E R D U
by Stephen Ross
copyright 1991
==========================================================================
Notice: This program is copyrighted by Stephen Ross, but may be freely
distributed, providing that the following rules are respected.
1. No changes may be made to the program or to its accompanying
documentation.
2. The package is always distributed in its complete form, consisting of
4 files: "HuskerDu", "HuskerDu.info", "HDscores" and "HuskerDu.doc".
3. Every form of distribution is allowed and encouraged, but no fee can
be charged for this program except for the cost of duplication.
4. Inclusion in PD software libraries is allowed, as long as the fees
charged for these disks are comparable to the fees charged by Fred
Fish.
5. The program cannot be distributed in any commercial product without
the written consent of the author.
By copying, distributing, or using this program, you are indicating
your acceptance of the above rules.
==========================================================================
The Game:
May be run from the Workbench or from the CLI. Click on the icon or
type "huskerdu" from the CLI.
The Object:
Is to complete five levels of play within the time allotted.
The Rules:
Are very simple. Each level, or board, has eight columns. Your goal
is to stack different colored bricks on each column. The only
restriction is that no two bricks can exist in the same column. If you
try to place two bricks of the same color in the same column, all
previously placed bricks in the column will disappear and you will have
to start that column all over again.
There are ten different blocks for each level. Once you place all ten
bricks in a column, in any order, the column is 'finished' and no
further bricks can be added to the column. If you 'finish' all eight
columns within the alloted time, then you have completed the board and
you will advance to the next level, or board. Completing five levels
wins the game.
Brick Selection:
Is done via the three bricks placed at the top of the screen. You have
your choice of either of the three. Use the keyboard controls to
highlight the brick you want. If none of the three are acceptable, you
may change the color of all three by pressing the appropriate key. Use
this option judiciously as you have a limited number of changes. Once
you use up all of your changes, you must select one of the three
bricks, even if it means putting two bricks of the same color in the
same column. Of course, this will wipe out the column.
Brick Placement:
Is done by moving the arrow below the columns and pressing the
appropriate key. The brick selected from the three at the top of the
screen will then be placed in the column you have selected.
Scoring:
Depends on the skill level chosen. The higher your skill level, the
more points you get for each brick properly placed in the column.
Points are deducted for placing two of the same bricks in the same
column. If you complete the board with time remaining, then you are
given bonus points for each unused second. The higher your skill
level, the more bonus points you get.
High Scores:
Are loaded in from disk when the game is first started. If you make
the top ten, your score will be saved to disk. Keep all of the Husker
Du files in the same directory to avoid problems saving or loading.
Skill Levels:
Determine both the scoring and the time available for you to complete
each board. The higher the skill level, the less time you have to fill
up all eight columns. Skill levels also determine how many times you
can change the colors of the three bricks at the top of the screen.
The higher the skill level, the fewer changes you can make.
The Menus:
Are pretty much self-explanatory. Sound effects may be toggled on or
off. Skill levels can be chosen. The game can be paused or stopped.
A shortened version of this documentation file can be accessed online.
The Keys:
Control the selection of the brick from the three at the top of the
screen and the placement of the selected brick in the column you
choose. In recognizing that people have different opinions regarding
which keys are the most comfortable to use, I have set up the game to
allow two separate keyboard combinations, one using the numeric keypad
and the other using keys at the bottom of the keyboard. The key
selections listed below can be used independently or in combination
with each other.
KEYPAD KEYBOARD
Move Arrow Left: 1 or Z
Move Arrow Right 3 or /
Place Brick in Column: 2 or space bar
Select Top Brick (left): 4 or A
Select Top Brick (right): 6 or ' (apostrophe)
Change Top Bricks: 5 or <Enter>
In Conclusion:
Have fun. If you have any questions, comments, or reports of bugs,
I can be contacted on GEnie. Send E-mail to: S.ROSS4
This program was written in F-Basic v3.0 (Delphi Noetic Systems)